๐๐จ๐ญ ๐๐ฆ๐ฉ๐จ๐ซ๐ญ๐๐ง๐ญ ๐๐ฉ๐จ๐ญ๐ฅ๐ข๐ ๐ก๐ญ: ๐๐ก๐จ๐ฆ๐๐ฌ ๐๐ฅ๐๐จ๐ฌ - ๐๐ก๐ ๐๐ซ๐จ๐๐ฅ๐๐ฆ-๐๐จ๐ฅ๐ฏ๐ข๐ง๐ ๐๐ข๐ซ๐ญ๐ฎ๐จ๐ฌ๐จ ๐จ๐ ๐๐
Over the past three years, Iโve had the privilege of working with Thomas Albos, a versatile artist and a good friend. Thomas is the kind of creative who thrives on challenges, finding unconventional, often brilliantly simple ways to make the impossible possible.
His personal philosophy is one we live by at Not Important Studio: you must always keep learning in 3D. For Thomas, stagnation equals falling behind, and itโs this mindset that makes him an invaluable part of our team.
Thomasโ work is defined by a clean and minimal style, with lighting and renders so crisp they feel like eye candy ๐ฌ. His visuals are more than just aesthetically stunningโthey tell stories in a way thatโs as refined as it is impactful.
One of his standout projects with us was for Nike (seasonal gifting campaign). Thomas tackled the technical shotsโwires seamlessly coming together, fabric elegantly forming through simulations, and intricate animationsโwith a level of mastery that elevated the entire campaign.
Another remarkable example is Electimus, where we wanted to visualize the passage of time. Thomas created mesmerizing sequences, including a scene of a desert forming and transforming over time. His ability to adapt and deliver groundbreaking solutions brought this vision to life in ways we couldnโt have imagined.
Beyond his collaborative work, Thomasโ innovation speaks for itself. Dissatisfied with Blenderโs particle system, he built a completely new particle solver from scratch to improve integration and functionality. This incredible achievement exemplifies his dedication to pushing the boundaries of whatโs possible in 3D.
Whether itโs crafting stunning visuals, solving the trickiest technical challenges, or innovating tools for the industry, Thomas continues to inspire and elevate. Weโre lucky to have him in our corner ๐ช.
Martin Sweers
Founder - Not Important Studio